How a shader fix took Hyrule Field from 14.8 to 22.8 fps on an Intel Arc iGPU
Translated shaders were searching the bound buffers for memory accesses they could not resolve ahead of time. Routing those accesses better cut a foliage draw from 15.7 to 5.8 ms on an Arc 140T, with the limits of one laptop and one scene.
Shaders · Measured